Each round you're paired up: one of you has the knowledge, the other has the controls. Talk it out — crack the password, walk the wire maze blind, defuse the bomb. But hidden saboteurs want your team to fail…
After every round: 30 seconds to discuss and vote a suspect. The chamber is loaded with live rounds and blanks — the suspect pulls the trigger. Blank = safe. Live = gone. Find a 🔍 magnifying glass to peek at the next shell.
Share the room code (and password if you set one). You'll be paired into teams of two each round. The host starts the game.